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Text File  |  2003-05-28  |  3.0 KB  |  82 lines

  1. [ClassName]         WaterTower
  2.  
  3. ////////////////////////////////////////////////////////////////////////////////////////////////
  4. /////////////////////////////////////// LOGIC //////////////////////////////////////////////////
  5.  
  6. [SpeedBase]        0.8        //In cm/s
  7.  
  8. [LumberingTime]        0        // Time to Lumber this one
  9.     
  10.  
  11.  
  12.  
  13. [HEALTH]        1200
  14.  
  15. [RANGE]            0.5         //    Rayon d action en metre
  16. [DAMMAGE]        20        //    Impact sur le feu
  17. [MAXAMMO]        300    
  18.  
  19. [MANUALINFO]        WaterTower
  20. ////////////////////////////////////////////////////////////////////////////////////////////////
  21. ///////////////////////////////////////    GRAPHIC LINK    ////////////////////////////////////
  22.  
  23. [Skeleton]             Water_tower_base.flx
  24. [Skin]            Water_tower_base.flx
  25.  
  26. [TranslationStep]    1
  27. [RotationStep]        10
  28.  
  29. //[vignette]        vignette_maxi_vehicule_camion
  30.  
  31.  
  32. [DUMMIES]        Vehicule_WaterTower
  33.  
  34. //[DIRECTSOUND]        click1 vehicule_selection_1.wav 1 0 0 0 90
  35. //[DIRECTSOUND]        click2 vehicule_selection_2.wav 1 0 0 0 90
  36. //[DIRECTSOUND]        click3 vehicule_selection_3.wav 1 0 0 0 90
  37.  
  38. [DIRECTSOUND]        rouler                    veh_moteur_pomp_roule.wav        1 70 1 0 100
  39. //[DIRECTSOUND]        accelerer                veh_moteur_pomp_accel.wav        1 70 0 0 90
  40. //[DIRECTSOUND]        freiner                 veh_moteur_pomp_frein.wav        1 70 0 0 90
  41. [DIRECTSOUND]        idle                     veh_moteur_pomp_idle.wav         1 70 1 0 90
  42. //[DIRECTSOUND]        arriere                 veh_moteur_pomp_arr.wav            1 70 1 0 90
  43. [DIRECTSOUND]        rotation                 mvmt_gdehl_rotat.wav             1 70 1 0 90
  44. [DIRECTSOUND]        inclinaison_haut        mvmt_gdehl_mont.wav             1 70 1 0 90
  45. [DIRECTSOUND]        inclinaison_bas             mvmt_gdehl_desc.wav             1 70 1 0 90
  46. [DIRECTSOUND]        longueur_plus             mvmt_gdehl_allg.wav             1 70 1 0 90
  47. [DIRECTSOUND]        longueur_moins             mvmt_gdehl_raccou.wav             1 70 1 0 90
  48. [DIRECTSOUND]        explosion_watertower    explosion_pompier.wav             1  0 0 0 95
  49. [DIRECTSOUND]        jet_eau                     jet_tour_eau.wav                 1 70 1 0 90
  50.  
  51. [HOTPOINT]        HPType5_Feu_Vehicules_Pompiers.obp    Dummy_fire0    // si il n'y a pas de dummy spΘcifique "feu", il faut mettre un nom bidon ... sera pris le pivot de l'objet
  52. [HOTPOINT]        HPType5_Feu_Vehicules_Pompiers.obp    Dummy_fire1
  53. [HOTPOINT]        HPType5_Feu_Vehicules_Pompiers.obp    Dummy_fire2
  54. [HOTPOINT]        HPType5_Feu_Vehicules_Pompiers.obp    Dummy_fire3
  55. [HOTPOINT]        HPType5_Feu_Vehicules_Pompiers.obp    Dummy_fire4
  56. [HOTPOINT]        HPType5_Feu_Vehicules_Pompiers.obp    Dummy_fire5
  57.  
  58.  
  59. [INSERTINI]        water_tower.ini
  60. [MIS_ANI]        eAnimation_deploie    Deploiement 
  61. [MIS_ANI]        eAnimation_attendre    Attente
  62. [MIS_ANI]        eAnimation_undeploie    undeploiement
  63. [MIS_ANI]        eAnimation_roule1     roule1
  64. [MIS_ANI]        eAnimation_roule2     roule2
  65. [MIS_ANI]        eAnimation_roule3    roule3 
  66. [MIS_ANI]        eAnimation_roule1_inverse     roule1_inverse
  67. [MIS_ANI]        eAnimation_roule2_inverse     roule2_inverse
  68. [MIS_ANI]        eAnimation_roule3_inverse    roule3_inverse
  69. [MIS_ANI]        eAnimation_arrivee         Arrivee
  70.  
  71. [MIS]            OBJECTOK        watertower_base.flx
  72. [MIS]            OBJECTDAMMAGE    watertower_etat2.flx
  73. [MIS]            OBJECTDESTROYED    watertower_etat3.flx        animation    watertower_etat3.ini
  74.  
  75.  
  76.  
  77.  
  78. //            Wall        Fire        Ladder        Item        NoVehicle    Actor        Grappin        notused
  79. [COSTS]            100000        10000        100000        100000        100000        40000        100000        0
  80.  
  81.  
  82.